However, upon trying to search for even the smallest instructions on where to start, I've come up empty-handed. Once done, I'm also planning to share it, of course. ![]() I'm particularly drawn with how Stonesense rendered the maps beautifully (the vegetation for example) and I'm aiming for something that looks similar but with a front-back perspective and some sense of scale (e.g. 16x16 pixel art should be relatively easy enough for me to translate my aesthetics into. While I'm not really a 2d artist, I am an experienced texture artist and know my way around GIMP and PS. ![]() The controls were hideous, admittedly, but seeing the potential of the game, it was an obstacle I had to surmount.Īnyway, I currently use Phoebus' tileset, and while they are awesome (as are the others), I still would like something more. Unsurprisingly, it turned out to be exactly the kind of world-building game I've been dreaming of for years. And having just enjoyed my experience with FTL immensely, I decided to give it a try after seeing screenshots of DF with graphics mods and reading about someone strangling a sasquatch with a turban after gouging his eyes out. Anyway, I was recently playing another roguelike, the most excellent space-themed FTL: Faster Than Light, and while searching for similar games I came across DF again. I'm a 3d artist by trade and how a game looks is kind of a big deal to me. I've been hearing about it from my friends for ages, but got put off by descriptions of it being a "tower defense game" (a genre I'm not too fond of) and the ASCII graphics. I'm a recent convert to Dorf Fortress and a total goblin-fodder noob.
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